Just click and drag the nodes around
as you like, remembering to press
the f key to fit them to view.
Figure 3.53 Add two more keys, one
blue and one white.
Figure 3.54 Taking the color output
from the gradient node to the luminosity
of the destination surface changes the
values.
16. Then, take the color output from the Crumple node, and connect it to the luminosity
of the destination node. The result is the crumple texture applied and then
falling off based on the color values of the gradient. Figure 3.55 shows the result.
Figure 3.55 With the gradient??™s color connected to the crumple??™s opacity, and the opacity??™s
color connected to the luminosity of the destination node, the surface is created.
17. Go back into the gradient controls. If you??™ve closed the panel, double-click the
Gradient node to open it again. Then, change the Input setting to Slope. By
default, this value was set to X Coordinate, which is why the crumple was applied
to the right side of the ball as you saw in Figure 3.55. Figure 3.56 now shows the
Gradient node applied based on the slope of the object. Note that this change fed
through the network you??™ve set up.
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