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Dan Ablan

"Inside LightWave v9"

Cool, eh?
Inside LightWave v9 138
Chapter 3 Understanding Basic Textures 139
Figure 3.56 Changing the gradient??™s input to slope also changes how the Crumple node is applied.
18. One more thing to try before you move on. Pull the color output of the gradient
to the Fg Color input of the Crumple node. This puts the gradient RGB values
into the foreground color of the crumple texture.
19. Next, take the crumple??™s color output and connect it to the color input of the destination
node. Figure 3.57 shows the result: a gradient blended with the crumple.
Figure 3.57 With the gradient color output driving the foreground color of the crumple
node, the result is a blended surface.
Clearly, this is just the tip of the iceberg when it comes to using the Node Editor. As the
book progresses, you??™ll use the Node Editor for more complex surface techniques, including
lighting and deformations. And speaking of lighting, you??™ll learn all about that in the
next chapter!
The Next Step
From this point on, you can experiment on your own. Add more layers, play with gradients,
and adjust procedurals. As a matter of fact, add as many as you like.


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