Your only limitations
are time and system memory! Try adding some of the other Procedural surfaces,
such as Smokey, Turbulence, or Crust.Keep adding these to your rusty metal surface to see
what you can come up with. Now if you remember the copy and paste commands you
used earlier with the Bump mapped marble tutorial, you can repeat those same steps. Try
selecting Copy All Layers from the Color Texture and applying them as Bump and
Specularity textures. The results are endless. In addition, try applying LightWave??™s powerful
surface shaders.
This chapter gave you a broad overview of the main features within LightWave??™s Surface
Editor, including the Texture Editor. There are countless surfaces in the world around us,
and it??™s up to you to create them digitally. As the book progresses, you will use the information
and instructions in this chapter to create even more complex and original surfaces
such as glass, skin, metal, and more. The next chapter takes you deeper into the power of
LightWave??”read on to discover the cinematic tools available to you.
Inside LightWave v9 140
C h a p t e r 4
Lighting
Light is everything.
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