If this
describes you, you have a great asset for working with LightWave??™s lighting system. The
lights in LightWave work in a way that is similar to lights in the real world, making it easier
to understand. They do not exactly mimic lights in the real world, but with a few settings
and adjustments, you can make any light appear realistic.
Five light types are available in LightWave Layout. Each has a specific purpose, but none
is limited to that purpose:
?—? Distant lights.You can use a distant light for simulating bright sunlight, moonlight,
or general lighting from a nonspecific source. Shadows from this light are hard. A
distant light??™s position does not matter to your scene; only its rotation matters.
?—? Point lights. You can use a point light for creating sources of light that emit in all
directions, such as a candle, lightbulb, or spark. Unlike a distant light, a point
light??™s rotation does not matter in your scene; only its position matters. It, too,
yields hard-edged shadows.
?—? Spotlights. The most commonly used lighting, spotlights can be used for directional
lighting such as canister lighting, headlights on cars, studio simulation lighting,
volumetric lighting, and more.
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