Note
As you work through lighting setups in this
chapter and throughout this book, check out the
types of lights LightWave has to offer.At the bottom
of the LightWave Layout interface, you??™ll see
the familiar item selection buttons??”Objects,
Bones, Lights, and Cameras. Click the Lights
button, and then click the Properties button to
the right. Conversely, you can always press p to
open any item??™s properties. You??™ll see the
LightWave Light Properties panel (Figure 4.1).
Although we could dedicate this entire
chapter and more to theory, design,
and usage,we thought it better to
demonstrate by doing.This chapter
focuses on specifically using LightWave
3D??™s lighting system so you can achieve
results immediately. For an excellent
lighting reference book, check out
Digital Lighting & Rendering by Jeremy
Birn (New Riders 2000).
While you??™re working in LightWave??™s Modeler, you will not see a light source illuminating
your shaded model in a Perspective viewport. Do not let that fool you because
it has nothing to do with your final lighting setup. Lights are available only in Layout.
Figure 4.1 The Light Properties panel,
as shown with a single default light.
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