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Dan Ablan

"Inside LightWave v9"

By rendering objects on a set, you add more
depth to your animation.
The goal of this project is to introduce you to a common lighting setup that can be useful
in just about any type of render situation when simulating studio lighting. You??™ll use
a premade scene from this book??™s DVD.
The radiosity and caustic features are not active by default.You need to activate them
to see their effects on scene, but be warned: rendering times will increase.
Exercise 4.2 Simulating Studio Lighting
1. In Layout, load the Teacup_NotLit.lws scene from this chapter??™s folder on the
accompanying DVD (in the ???Projects\Scenes\Ch4\??? directory).
This loads the multilayered object, which includes four layers??”the floor, the
teacup, the saucer, and a light box. The light box is a flat polygon that will be
used to help light the subject. Figure 4.9 shows the loaded scene.
Figure 4.9 A preexisting scene with one multilayered object, perfect for testing some lighting
configurations.
2. Click the Lights button at the bottom of the Layout interface (or press Shift+l) to
select the only light currently in the scene, which is generically named Light.


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