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Dan Ablan

"Inside LightWave v9"

This creates a nice edge falloff for the key light (Figure
4.13). The cone angle determines how large the spread of the light will be, while
the soft edge angle determines how soft the edge of the light cone will be.
Three-point lighting is a common lighting setup used in most studios. It consists of a
key light, which is the primary source of brightness; a fill light, which is less bright than
the key and used opposite the key; and a backlight, sometimes referred to as a hair
light, which is used to separate the subject from the background.You??™ll find a similarly
set scene called Teacup_Lit.lws on the book??™s DVD.
Inside LightWave v9 154
Figure 4.12 Change the default light to
a spotlight for more accurate lighting, and
set the Light Intensity to 90%.
Chapter 4 Lighting 155
7. Click the Shadows tab and set the
Shadow Type option to Shadow Map,
which creates softer shadows than raytraced
shadows. These are created from
system memory, rather than processing
power. The result is a soft, fast rendering
shadow. Nice!
Note
8. Change the Shadow Map Size to 3000.
This setting is the size of the pixels of
the shadow map.


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