Leave Shadow
Fuzziness set to 1.0.
The larger the Shadow Map Size setting,
the more memory LightWave uses to
calculate the shadow. Larger shadow
map sizes produce cleaner shadows but
increase render times. Choosing a value between 1000 and 2000 gives you a good
size to work with, and you generally only need to boost Shadow Map Size to 3000
or more if you increase Shadow Fuzziness to 8 or so. Our Shadow Map Size setting
of 3000 is a bit extravagant in terms of memory usage, but the result will be
very clean shadows. That??™s not to say this is an unreasonable setting??”just be prepared
to have a lot of RAM if you have multiple spotlights with shadow map sizes
this large. One or two lights are not a big deal.
Note
9. Be sure the Fit Spotlight Cone box is checked. This tells LightWave to make the
shadow map match the light??™s cone angle, which is what you??™ll most often do.
Uncheck it to activate the Shadow Map Angle option, which lets you set a custom
shadow map angle so that, for example, your light might shine over a large area of
the scene but only casts shadows within a smaller region.
If you want to convert the Shadow Map Size to actual megabytes, square the size
value,multiply by 4, and divide by 1,000.
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