You need to add one more light to the scene to set up the backlight. This could
also be a spotlight, but instead, let??™s use that big white polygon that??™s been hanging
around behind the teacup. Now, a little clarification here before we continue. A
typical three-point lighting setup means that you are using three lights. Duh!
However, LightWave??™s Global Illumination features allow you to incorporate indirect
lighting from the rest of the scene.With that, you can create a large, luminous
polygon and use it as a light source. Cool, huh? But why would you do this, you
ask? Good question! A large flat polygon that is bright white not only produces a
soft subtle studio lighting effect in your scene but also creates a very nice reflection
in your object. Dual purpose! Read on to set it up.
20. Based on the settings for Key Light and Fill Light, you could add another spotlight
and set the values similar to the key light simply by cloning one of them. Instead,
the white polygon is set above and to the rear of the teacup, out of camera range.
When you position and size the large polygon, consider the size of the objects in
your scene.
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