28.
Note
While you??™re in the Render
Options panel, make sure you
choose a Preview setting, such
as 320?—240.This enables you
to see the render as it??™s being
drawn.Also make sure that
Render Display is set to Image
Viewer to see a full-sized version
of your render when it??™s
complete.The full-sized version
will be 640?—480, as this is its
resolution setting by default.
You can also change this setting
in the Render Globals panel.
You??™ll learn more about different
resolutions (and not of the
New Year??™s kind) in Chapter 5,
???3D Cameras.???
To help set up lights in Layout, change the Maximum Render Level setting to Textured
Shaded Solid.You can find this setting by clicking the drop-down arrow to the right of
the viewport style buttons at the top of Layout. Make sure Max OpenGL Lights is set
to at least 1 or above from the Display Options panel (press d).Also, always make
sure that the Affect OpenGL option for the light in the Light Properties panel is
turned on.This makes the light source??™s effect visible in Layout, and helps you line up
the direction of the light source.
Figure 4.28 You tell LightWave to calculate
Ray Trace Shadows while rendering from the
Render Globals panel.
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