This couldn??™t be more true for a scene such as the one you??™ve been
working on here. This next small project will take your teacup scene to the final render
by enhancing the entire look with a few simple surface changes.
1. Continuing the project you??™ve been working on, open the Surface Editor.
2. In the Surface Name list, expand the Teacup listing. Select the Cup surface, and set
the color to ivory (about R: 253 G: 255, B: 246).
3. Set Specularity to 20%, Glossiness to 40% and Reflection to 90%.
4. Change the Diffuse value to about 70%. Figure 4.31 shows the changes.
Figure 4.31 A few basic surface settings to the cup and you??™re on your way to making the
final scene.
5. Next, select the Environment tab within the Surface Editor, and set Reflection
Options to Ray Tracing and Backdrop.Most likely, this is on by default.
6. In the Surface Name list, right-click on the Cup surface entry and choose Copy.
7. Select the Saucer surface listing, right-click and choose Paste. Now both surfaces
have the same properties, and you??™re still editing the surface attributes for both.
8. To make your teacup reflect its surroundings, you need to do three things.
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