First, as
you??™ve done already, you give the surface a Reflection percentage greater than 0.
You then tell the surface what to reflect, such as the environment. To have
LightWave calculate the rays to reflect, open the Render Globals panel from
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Chapter 4 Lighting 173
Layout??™s Render tab, and check the Ray Trace Reflection option, found in the
panel??™s Render tab.
9. Save your scene, and also choose Save All Objects from the File menu to save the
surface properties you??™ve now applied. Press F9 and view the rendered changes
(Figure 4.32).
Figure 4.32 By adding a bit of reflection and shine to the cup and saucer and activating Ray
Traced Reflections, you ensure that the lighting in the environment looks even
better now that the cup interacts with it.
By changing the surface values to a medium specularity for a shinier surface and
adding reflections, you??™ve now blended the cup with the environment. Everything
in your world interacts with its environment. Sure, not everything is shiny and
reflective, but from a desk, to a chair, to a bug on the wall, whatever you see is the
result of the object interacting with the light that surrounds it.
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