There are a few more things you can do to dress up the scene further. First, let??™s
shine up the metallic trim on the cup and saucer.
10. Select the Cup_Gold_Rim surface in the Surface Name list. Holding down the
Ctrl key, select the Saucer_Gold_Rim surface. In LightWave??™s Surface Editor, you
can edit multiple surfaces at the same time.
11. With the two surfaces selected, set the color to a warm yellowish-orange to create
gold (roughly R: 226, G: 181, B: 004).
12. Set Diffuse to 50% but leave the luminosity setting at 0, which is normal for most
surfaces. Higher Luminosity is typically used for lightbulbs, flames, and other
things that glow.
13. Change Specularity to 50% and Glossiness to 35%; too much higher and you??™d
make this object too shiny, like glass. If you decide to burnish the trim a little
more, you can always increase these values later.
14. Set Reflection to 50%. This might seem high, but polished metal, even a trim on a
cup, should be highly reflective. This setting is also good for things like stainlesssteel
faucets and chrome auto trim.
15. On the Environment tab, make sure that Ray Tracing and Backdrop are set for
Reflection Options.
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