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Dan Ablan

"Inside LightWave v9"

Of
course, you know better, and understand that the camera should be an integral part of
the animation process, right? That??™s why you??™re reading this chapter: to learn all about the
cameras in LightWave v9 so that you can plan your 3D camera shots.
The art of 3D animation involves more than creating models, applying textures, and setting
keyframes. 3D animation is an art form all its own, and it??™s still in its infancy. Part of
learning about this new and fascinating art form is understanding the digital camera. I
don??™t mean the kind of digital camera you pick up at the local electronics store, but the
kind inside the computer software??”it??™s your digital eye.
This chapter introduces you to everyday camera techniques that you can apply to your
LightWave animations. The camera and its settings, placement, and angle play a significant
role in every LightWave animation you create. LightWave can set up more than one
camera in your scenes??”just like a television studio or movie set. (Cameras also can be
animated??”a topic we??™ll begin exploring in Chapter 6, ???Principles in Motion.???)
If you have any experience in photography or videography, the transition to ???shooting???
in LightWave will be smooth, and you??™ll find that LightWave v9 takes the camera to new
levels you never thought possible.


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