2. Select the Items menu; under the Add category, click Camera. You now have two
cameras in the scene: the default camera that??™s always in a blank scene and the
camera you just added.
When you click Add Camera, a small panel appears, asking you for a name. You
can give the camera a new name or just click OK to use the catchy default name
Inside LightWave v9 180
Figure 5.3 LightWave v9 has many different
types of cameras, which you??™ll see in
action throughout the book.
Chapter 5 3D Cameras 181
???Camera,??? which appears with a number next to it, ???Camera (2),??? because the
default camera is named Camera as well??”and is now denoted as Camera (1).
A third camera would be Camera (3), and so on.
If the default names get confusing, you can always rename any camera later.
3. Click OK to add a second camera to Layout.
You??™ll set up each camera separately, so the first thing you must do is select the
specific camera you want to work with. Adding, selecting, or deleting cameras is
the same as selecting any other scene items, such as objects or lights.
4. Select the camera by first clicking the Cameras button at the bottom of the interface.
Pages:
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302