Do you want the subject
to look small, or should it be ominous and looming? What you do with the camera
in LightWave helps sell the mood of your animations to the viewer.As good as your models
and textures might be, your shot needs to work as part of the equation as well. Figure
5.35 shows a 3D building from a bird??™s-eye point of view. Shots like this are good for general
views, fire safety, environment concerns, and so on.
Figure 5.35 Setting your camera to a bird??™s-eye point of view makes the shot unthreatening.
What if your goal is more than purely informational? Say you??™re preparing a ???virtual
unveiling??? of a proposed building design, and you want to convey a sense of grandeur.
Figure 5.36 shows how a different camera angle changes the feel of a shot.
Figure 5.36 A wider camera angle, set low in front of the building, gives a grander look and
feel to the shot.
Taking this a step further, you can also employ ???dutch??? camera angles, a cinematic technique
that conveys a feeling of uneasiness or a creepy mood. You might shoot your building
this way if you wanted to hint to your audience that trouble is brewing inside.
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