If you??™re setting
up particles, you??™ll want to render with a Classic Camera, not a Perspective Camera.
Figure 5.41 The Perspective Camera renders the frame to top down, unlike the Classic
Camera. In many cases, a more complex scene will render faster.
Real Lens Camera
The Real Lens Camera option is great for real-world photographers and lets LightWave
cameras mimic many popular still cameras. Emulations include pro-caliber SLR (singlelens
reflex) camera-and-lens combinations, and even point-and-shoot models from
Nikon, Canon, and Olympus. Figure 5.42 shows the same city shot but rendered as if photographed
using a Canon 5D camera with a 24??“70 f2.8L lens.
Inside LightWave v9 216
Chapter 5 3D Cameras 217
Figure 5.42 The Real Lens Camera offers you the ability to set a number of presets for
point-and-shoot and digital SLR cameras and lenses.
Surface Baking Camera
The Surface Baking Camera will come in very handy for game designers, architectural animators,
and anyone who wants to speed up lengthy animations. The Surface Baking
Camera allows you to ???bake??? your textures into one large image map. Say, for example, you
have a complex scene with many image mapped textures, procedural textures, ray-traced
shadows, radiosity for global illumination, and so on.
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