I hope this chapter got you
thinking about the cameras in LightWave and the shots you can create and animate.
A large portion of what goes into a shot deals with lighting and environments. Be sure to
use a generous combination of lighting, textures, motions, and, of course, cameras in your
projects. Before you do that, you need to create some models! And hey, didn??™t you hear
that LightWave was an animation program? Turn to the next chapter to learn how to
keyframe and put items in motion. Then, you??™ll get into simple modeling and animation,
branching out to more complex models and working your way up to dynamics and more.
Inside LightWave v9 218
C h a p t e r 6
Principles
in Motion
Here??™s how the American Heritage Dictionary defines animation:???The act, process, or result
of imparting life, interest, spirit, motion, or activity.??? Motion. Activity. When you think
about animation, you think about movement. Movement in animation is created with
keyframes, and you might think that this should have been the first topic discussed in this
book, given that LightWave is an animation program. However, knowing how to create an
effect and understanding where to make the right adjustments saves you not only time but
aggravation as well.
Pages:
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349