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Dan Ablan

"Inside LightWave v9"

??? The way it moves
from that point is up to you, but each stop, detour, or change in orientation it makes along
the way will be controlled by additional keyframes. Wobbles? Keyframes. Bounces?
Keyframes. Get the idea?
Keyframing goes beyond just animating position and rotation. In LightWave,???animatable
attributes??? encompasses properties such as light intensity, color, and a host of surface
characteristics. Essentially, if a Layout characteristic has a numeric value, you can animate
changes to that value over time. And the way you control those changes is with??”say it
with me??”keyframes. As you??™ll see later in the chapter, animating surface attributes also
often combines keyframes with another powerful Layout tool, the Graph Editor.
Because the Layout interface was covered in previous chapters, as well as navigating the
timeline, this chapter focuses on putting you to work.You??™ll start by setting up some basic
keyframes. From there, you??™ll use multiple objects and then learn how to set targets and
parents and adjust the motions in a variety of ways.
Automatic Keyframing
The Auto Key button at the bottom of the Layout interface is turned on by default.


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