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Dan Ablan

"Inside LightWave v9"

LightWave automatically fills in the motions needed to move objects
between keyframes. Congratulations, you just made an animation!
This is a very basic example, but the principles are the same for even the most
complex of objects. Pick a point in time, position the item, and you??™re building
an animation.
13. Now, press y to select the Rotate tool. At frame 60, click and drag the red ring to
rotate the camera 180 degrees so that it??™s facing in toward the scene (Figure 6.5).
Figure 6.5 With the timeline slider at frame 60, rotate the camera so it faces the scene.
14. Click the rewind button at the bottom right of the interface, and then the play
button (the right-facing triangle). The camera will now move from frame 0 to 60,
across the scene down the Z-axis, rotating as it goes.
To recap, at frame 0, Auto Key captured the camera??™s position along the X-, Y-,
and Z-axes and its H-, P-, and B- (Heading, Pitch, and Bank) rotation coordinates.
At frame 60, the position and rotation change you made were also recorded
in a new keyframe, and LightWave interpolated the movements in between the
two keyframes.Welcome to animation!
15.


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