For example, say you want an
object to move down a path and around an obstacle. The movement needs to be smooth,
and trying to guess the timing might be tough to do. Set the beginning keyframe and then
the ending keyframe to create the initial motion path. If you drag the timeline slider, the
object moves between the two keyframes. If you move the timeline slider to the point where
the object would move around the obstacle, you??™ll have the exact frame to set your next key.
By creating the keyframe at this point, you??™ve adjusted the motion path evenly.
In later chapters, you??™ll have many more opportunities to work with advanced keyframe
techniques.
Navigating the Graph Editor
You??™ve now worked through a series of basic keyframing steps. The process of creating
keyframes for our simple exercise is the same as the one used for large-scale animation
projects. The only difference is that big projects have a lot more keyframes. Overall, the
increase in complexity results from the fact that there simply are more items to control
in larger scenes. To help manage scenes that contain multiple keyframes, LightWave provides
the Graph Editor.
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