This area also shows you
any expressions that might be applied.
You will work with each zone to adjust, modify, or create
various motions, timing, and values for LightWave
elements. Here you can control all Layout items, from the camera to lights to objects??”
including color, light intensities, morph envelopes, and more.You may be asking yourself
where you should begin with the Graph Editor and wondering what it really does. Good
questions! The Graph Editor is a complex part of Layout, one that is best explained
through examples.
The exercise in the following section illustrates how to navigate through the Graph Editor
interface.
Working with Channels
When you begin creating an animation, you will often need specific control over one
keyframe or a group of keyframes. The Graph Editor gives you this control, but you first
must understand how to set up the channels with which you want to work. This exercise
introduces you to working with the Position and Rotation channels for a light and a camera.
Inside LightWave v9 240
Figure 6.23 The Scene zone in
the bottom-left corner of the
Graph Editor shows a list of items
in your currently loaded scene.
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