Figure 6.38 shows the
Move Keys selection, which enables you to numerically
set offset values. You will soon get the hang of
editing in the Graph Editor.
Take a look at your animation. Click the play button to see
how the values you??™ve edited in the Graph Editor have
changed the object??™s motion. Feel free to play around with
various movements of keys from different channels in the
Graph Editor to see the results.
There??™s much more to the Graph Editor than this. One
really good option to try out is the Lock Selected Keys
from the Keys menu. This is really handy if you don??™t want
to accidentally move a perfectly set keyframe. The first part of this chapter guided you
through basic navigation and editing of channels and keyframes. Up next, you??™ll learn
about moving groups of keyframes, adjusting their curves, and add modifiers to them.
Copy Time Slice
Going beyond just basic keyframes, you can control your animations with the Copy Time
Slice command. Let??™s say you??™d like to copy an object??™s position at a point where there is
no keyframe.What do you do? You could do it manually, by writing down the Move and
Rotation values for that frame and entering them in a new keyframe.
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