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Dan Ablan

"Inside LightWave v9"

As with much of
LightWave, you have multiple ways to achieve the same result. Refer to this chapter any
time you need to control your keyframes with splines or specific modifiers or when you
need specific control over individual channels.You??™ll find yourself using the Graph Editor
for adjusting timing, clearing motions, saving motions, creating object dissolves, or animating
color channels more often than you think. Practice creating, cutting, and adjusting
keyframes and channels in the Graph Editor. Just remember one thing??”save often!
Save in increments so you can always take a step back! Now, when you??™re confident of your
ability (you know you already are), read on to get started animating text and logos in
LightWave v9.
Inside LightWave v9 272
C h a p t e r 7
Text
and Logo
Creation
Animated text is the bread and butter of many 3D animators, and it??™s also a good way to
get started creating some of the most basic 3D models there are??”animated letterforms.
Although this basic 3D creation does not take an enormous amount of modeling skill, it
will help you feel more comfortable with LightWave, and it??™ll provide you with skills you
can put to work right away for your clients.


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