Text
shapes in 3D are just additional three-dimensional shapes. Think in those terms and you??™ll
have an easier time making the most of the toolset. Follow along to begin creating and surfacing
text in Modeler.
Exercise 7.1 Setting Up Backdrop Images in Modeler
1. Open Modeler.
Start by first creating the background elements. Your client has a design that is
initially created flat for a print piece. You??™ve been hired to make it in 3D, and
you??™ll use LightWave to bring this flat (and fairly dull) design to life.
2. Press d to open the Display Options panel. Click its Backdrop tab, and then click
the viewport button labeled BottL, which stands for bottom left (Figure 7.2).
Figure 7.2 Begin creating your titling package by using the Display Options panel to load a
background image.
3. For the Image selection in the panel, click Load Image and load the CurvyA.png
from the Chapter 7 folder on this book??™s DVD (in the ???Projects\Images\CH7\???
directory).
Here, you can import various images as background references to build from.
This image is a curvy letter A that your client uses behind their main title font.
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