Press Ctrl+s
again and save the fonts as ABN_3D. Now your flat version is saved and safe. Your
newly saved version will be made into a 3D logo with a few more modeling tools.
10. Press F2 to center the text. This will move it to the the 0 coordinate shared by
the X-, Y-, and Z-axes. On the Multiply tab, click the Extrude tool under the
Extend category.
11. In the Top or Right view, click and drag to extrude the text about 2m on the
Z-axis, as shown in Figure 7.19.
Figure 7.19 To create depth for your text, use the Extrude tool.
12. Press the spacebar to turn off the Extrude tool. Press s to save.
You now have 3D text! Congratulations! OK, it??™s not that great-looking??”but it will be!
You need surfaces, and more importantly, bevels!
Exercise 7.4 Surfacing and Beveling Text in Modeler
LightWave v9 Modeler offers you a lot of control. You can build just about anything your
brain can conjure. But when it comes to 3D text, you really have no reference. If you build
a lamp, or a house, or even a dog, you can use the real thing for comparison, but huge flying
letterforms are scarce, so how do you determine what they should look like? As a start,
take a look at what major networks are doing with 3D text.
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