Inside LightWave v9 292
Chapter 7 Text and Logo Creation 293
have two surfaces that will have the same surface and texture later on, such as the
sides and bevel of the text, it??™s still a good idea to give each its own surface name.
The reason for this is not only flexibility in surfacing but also for smoothing.
Certain surfaces will be smoother than others, even with the same color and
reflections applied. Figure 7.22 shows the beveled and surfaced text.
Figure 7.22 With the newly beveled selection surfaced, you now have surfaces applied to the
face, bevel, and sides of the text.
9. Press the spacebar to turn off the Bevel tool. Then press / to deselect all geometry.
Press Shift+s to save your work.
Duplication in Modeler
This next section will quickly show you how to finish the logo by adding a series of identical
abstract design elements.You??™ll draw this ???swoosh??? element using spline curves, then
duplicate it a few times and arrange the copies so they can all be animated independently.
Exercise 7.5 Creating Duplicate Elements
1. Back in Modeler, make sure the logo you??™ve created, extruded, and surfaced is
loaded.
Pages:
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446