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Dan Ablan

"Inside LightWave v9"

Modeler also uses that origin point as the object??™s default pivot point,
around which it will spin when rotated. This is fine for many things, but for precise animation,
it can cause problems. This section shows you how to change objects??™ pivot points.
Exercise 7.6 Setting New Pivot Points in Modeler
1. Start by selecting layer 1 of your ABN logo from the previous exercises. This
model??™s center is probably pretty close to the origin point. It was at this position,
the default pivot point, when you pressed F2 earlier to center it. But since you??™ve
extruded and beveled it, the pivot is now at the face of the object. The pivot did
not change??”the object did.
The default pivot point for this object will not cause too many issues when animating
in Layout; however, it could be a little more precise. Because this object is just
three letters, press F2 again to perfectly center the ABN logo at the origin.
The Swoosh objects, on the other hand, have precise placement and pressing F2
would change where they live in 3D space.
Be sure to check out the ???duplication??? video on the book??™s DVD to learn about the
other cool LightWave duplication techniques, such as the Clone to Layer tool.


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