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Dan Ablan

"Inside LightWave v9"

What you do next is totally up to
you. Many people put everything in motion first, then light, then render.Others light first,
then animate. Here, we??™ll do a little of everything!
Lighting is important in any scene, even a relatively simple logo animation. This section
shows you how to set up lighting for your scene and how to animate the text you??™ve built??”
including the pivot points you changed for the swoosh objects. From there, you??™ll create
a cool moving background that provides an interesting environment for your scene.
Exercise 7.8 LightingText
Lighting for logos is really no different than other lighting we??™ve already tried.What often
works well is three-point lighting with spotlights.
1. You have a default distant light in your scene already. Select it, and press p to open
the Light Properties panel. Change the Light Type to Spotlight, as in Figure 7.33.
Figure 7.33 Change the default distant light to a spotlight.
2. Set the Light Color to an off-white, somewhere around R: 255, G: 250, B: 245.
3. Change the Spotlight Cone Angle to 40 degrees, and set the Spotlight Soft Edge
Angle to 40 degrees as well.


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