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Dan Ablan

"Inside LightWave v9"

First, deselect the currently selected polygons by pressing the / key on your
keyboard. You can also click into a blank portion of the menu in Modeler.
19. Change to Points selection mode at the bottom of the interface to tell Modeler
you want to work with points (also known in the 3D industry as vertices).
Inside LightWave v9 316
Chapter 8 Modeling Still-Life Objects 317
20. In the Right view, using your right mouse button (Cmd-click on the Mac) and
lasso-select the endpoints of the box on the negative Z-axis. You should have 28
points selected, as shown in Figure 8.10.
Figure 8.10 Lasso-select the endpoints on the negative Z-axis.
21. Now, position your mouse just to the front of the selection, and take a look at the
info area at the bottom-left corner of the interface. As you move the mouse, you??™ll
see the numeric position. Note the Z-axis position at about -4.25m. Then, press v
to access the Set Value dialog box.
22. Choose Z for the axis, and enter the value you noted from your mouse position,
-4.25m. Click OK and the selected points will jump to that value on that axis, as
shown in Figure 8.11.
Figure 8.


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