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Dan Ablan

"Inside LightWave v9"

11 Using the Set Value dialog box, you can quickly adjust all points to one position.
23. With the newly positioned points still selected, activate the Move tool (press t)
and then move them back toward the model a bit, about 500mm.
24. Now you??™ll bevel the polygons on this end. You adjusted the points using Set Value
to flatten out the polygons. This will make your life easier when trying to bevel.
But you want to bevel polygons, not points, so rather than deselecting points and
reselecting polygons, use the Sel Switch command as you did earlier. From the
Select drop-down menu at the top left of the interface, choose Sel Switch. The
selected points now change to selected edges. Run the command again, and the
selected edges become selected polygons.
25. Press Shift+a to fit the selection to view.
26. When you bevel polygons, there are times when the geometry crosses over itself,
creating unwanted results. So, before you bevel, adjust a few points. Press Ctrl+t
Inside LightWave v9 318
Chapter 8 Modeling Still-Life Objects 319
to activate the Drag tool. Then, click and drag the points that make up the ends of
the edge bevels you created earlier.


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