Do this in the Back view.
It??™s important to understand that first rule of modeling here??”if nothing is
selected, whatever you do applies to everything. So if you were to drag points in
the Back view, the points would change all the way down the elongated box. But
since just the polygons are selected from step 24, the point adjustment from the
Drag tool in the Back view only affects the selection. The result is that you??™re only
editing the end of the object.
27. Drag the points in to flatten out the edge bevels, as shown in Figure 8.12.
Figure 8.12 Using the Drag tool on selected polygons, you can click and drag the points of
the edge bevels to flatten them out.
28. Once you??™ve adjusted the edge bevels, select the Multishift tool on the Multiply
tab. Click and drag on the selected polygons to 225mm for the Inset and 535mm
for the Shift. You can use the Numeric panel as you did earlier for specific value
entry. Figure 8.13 (on the following page) shows the change.
Figure 8.13 Using Multishift, bevel the end polygons to create one end of the banana.
29. Right-click one time to reset the Multishift tool, effectively adding to the existing
geometry with a new bevel.
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