Click OK to
close the error warning and press Tab again to turn off the attempted Subpatch.
Close the second error box.
You see, the beveling of edges earlier in the chapter changed the subpatch mesh so
that some of its polygons have more than four sides. Earlier versions of LightWave
balked at that, but LightWave v9 can handle larger polygons using Catmull-Clark
subdivisions.
39. From the bottom of the interface, you??™ll see the SubD-Type drop-down menu.
Change this to Catmull-Clark.
Catmull-Clark subdivisions are sometimes referred to as n-gons. Essentially, by
using this method of subdivision, your objects do not need to conform to just
three or four vertices like the old Subpatch method. The original Subpatch method
still works well, and modeling with quads in mind (polygons with four vertices) is
always the best way to approach a model. However, at times you need to go beyond
convention, and this is where Catmull-Clark subdivisions come in handy.
40. With the SubD-Type set to Catmull-Clark, press the Tab key. Ah, no error message!
Figure 8.20 shows the banana starting to take shape.
Figure 8.20 Using Catmull-Clark subdivisions, the original box is starting to look like a
banana.
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