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Dan Ablan

"Inside LightWave v9"

34 Using the right mouse button with the Magnet tool, you tell Modeler how much
influence the tool has.
15. Click and drag down on the selected polygons in the Back view. Remember, this is
a drag tool with a falloff, so what you??™ll see is the polygons being moved, but only
within the circumference area you specified with the right mouse button. Figure
8.35 shows the operation.
Figure 8.35 Use the Magnet tool to bring just the center of the selected polygons down into
the orange.
16. Turn off the Magnet tool (press /) and then deselect the polygons. Save the object.
Then, press the Tab key to turn on subdivision surface mode. You should still be
using Catmull-Clark subdivisions (Figure 8.36).
Figure 8.36 With Catmull-Clark subdivisions applied, the bevels at the top of the orange
start to shape up.
Inside LightWave v9 334
Chapter 8 Modeling Still-Life Objects 335
17. Press Ctrl+t to turn on the Drag tool. Now, take some time and click and drag on
the points around the top of the orange to smooth out the beveled areas. Just
shape it, and clean it up so that the bevels are more separations in the skin rather
than sharp cuts (Figure 8.


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