Figure 8.40 shows the result.
Figure 8.40 Use the Stretch tool to elongate the ball.
4. Click a new layer at the top right of the interface. Place the ball as a background
layer by clicking beneath the slash mark in the first layer.
5. On the Create tab, click the Random Points tool in the Points category. In the
panel that appears, enter 35 for points, then check on Sphere and Falloff, as
shown in Figure 8.41.
Figure 8.41 Use the Random Points tool to create a clump of points.
6. You??™ll see a group of points created in the views. The points might be hard to see,
and there??™s a way you can adjust that in Modeler. Press d to call up the Display
Options panel. Click the Interface tab, and check Simple Wireframe Points. Set
the Point Size to 3.5, as shown in Figure 8.42.
Figure 8.42 Increase the visual appearance of points in the Display Options panel.
7. Click OK to close the Display Options panel.With these points now created, press
' (the apostrophe key) to reverse layers. This puts Layer 1 in the foreground and
Layer 2 in the background.
8. On the Multiply tab, click the More drop-down menu in the Duplicate category.
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