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Dan Ablan

"Inside LightWave v9"


26. In the Right view, create another stem.
27. From here, you can apply new Magic Bevels to the stems you??™ve created. If you
open the Numeric panel, you can adjust their scale. Changing the value to 100%
prevents the bevel from tapering as it extends when you click and drag. You can
also choose to spin the bevels as they are created.
28. After you??™ve created a few branches, press the spacebar to turn off the Magic Bevel
tool. Then, press / to deselect.
29. Make sure Subpatch is selected in the SubD-Type drop-down list at the bottom of
the Modeler interface, and then press the Tab key. You??™ll see the beveled box
become smooth (Figure 8.53).
Figure 8.53 Apply subdivision surfaces to the stem by pressing the Tab key.
Note
30. You can adjust points as you like, and even bevel a single polygon on the stem
before you apply a Magic Bevel, to help determine the shape.When you??™ve finished
shaping the stem, assign it a surface using the Change Surface dialog box (press q).
31. Press Ctrl+x (Cmd-x on the Mac) to cut the stem from the current layer. Switch to
the grape layer, then press Ctrl+v (Cmd-v on the Mac) to paste it.


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