You can??™t just have
a bowl of fruit floating in 3D space. Instead, you can use a cloth. Yes, LightWave can create
cloth, and in this exercise, you??™ll model it. Later, in Chapter 14,???Dynamics in Motion,???
you??™ll learn how to create physically based cloth that can be animated. In this project,
you??™re not animating the cloth, but it??™ll be fun to model it.
Exercise 8.6 Modeling a Tablecloth
1. In LightWave Modeler, create a new object.
2. Create a box in the Back viewport, specifying 5m for the width and 8m for the
height. For the segments, enter 8 for the X, 11 for the Y, and 1 for the Z, as shown
in Figure 8.63.
Figure 8.63 Create a tall, flat box with multiple segments to begin making your cloth.
3. Turn off the Box tool. If you can??™t see your object in the Perspective view, make sure
the polygons are facing toward the negative Z-axis.You can press f to flip them.
4. Press the Tab key to activate subdivision surfaces for the object.
5. Make sure you??™re in Polygons selection mode, and using the right mouse button,
lasso-select around the top two-thirds of the polygons, as shown in Figure 8.64.
Inside LightWave v9 354
Chapter 8 Modeling Still-Life Objects 355
Figure 8.
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