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Dan Ablan

"Inside LightWave v9"


Inside LightWave v9 356
Chapter 8 Modeling Still-Life Objects 357
10. Select the second row of polygons from the top, as shown in Figure 8.67.
Figure 8.67 Select the second row of polygons from the top of the set.
11. On the Multiply tab, select QuickCut 1 from the More drop-down list under the
Subdivide category. The selected polygon will be split in two, and the new points
will automatically be selected.
12. With the points selected, press t to activate the Move tool, and then move the
selected points forward along the Z-axis just a bit, to create a bump in the cloth.
13. Press y and, in the Back view window, rotate the selection slightly (Figure 8.68).
Figure 8.68 Move and rotate the split row of points to create a bump in the cloth.
14. Click the Polygons selection-mode button and Ctrl-click each polygon in the row
beneath the row of points you just adjusted to select the entire row.
15. Run the Quick Cut 1 command again, and with the newly created points, move
them back toward the first bump, creating another ripple (Figure 8.69).
Inside LightWave v9 358
Chapter 8 Modeling Still-Life Objects 359
Figure 8.


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