Exercise 9.1 Building an iPod, Part I
There are a couple of ways you can approach this model, and determining which is best
really depends on you. You can begin with just a box, then bevel the edges to round them
out. Or you can use a background image and build over it. For this project, we??™ll choose
the latter approach because we want to be very accurate. The elements of an iPod are fairly
easy to model, and it??™d be easy to freehand something recognizable as an iPod, but for it
to be truly convincing, our model??™s proportions have to be just right.Make an edge even
a bit too large, or the video screen a hair too small, and the realism is lost.
Inside LightWave v9 362
Figure 9.1 The practical
and useful gadget you??™ll
model in this chapter.
Chapter 9 Gadget Modeling 363
1. Start up LightWave v9 Modeler and, from the Create tab, select the Disc tool.
2. Press n on your keyboard to open the Numeric panel, or just click the Numeric
button at the bottom of the interface.
Note
3. Press d to open Modeler??™s Display Options panel and then click its Backdrop tab.
4. In the Viewport drop-down, select BottL for the bottom-left view.
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