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Dan Ablan

"Inside LightWave v9"


3. Press b to activate the Bevel tool, and then click and drag in the Left view to bevel
the selected polygon to create the back of the model. Bevel the selected polygon
back about 10mm, as shown in Figure 9.15 (on the following page).
When you bevel, it may feel tricky. But remember,move the mouse up and down
first to set the Shift value, then left and right to set the Inset value. Concentrate on
these two moves and you??™ll have an easier time beveling. It might take you a few
tries to get this right, so don??™t worry. Just Ctrl+z to undo and try it again.
Figure 9.14
Use the Move tool
to reposition the
polygon so it lines
up with the face of
the object.
Figure 9.15 Bevel the flat polygon just with a Shift value to begin.
4. Right-click once to reset the bevel. You won??™t see anything happen, but what
you??™ve done is effectively turn the bevel off, then on again. This tells the Bevel tool
to use the new polygon created in the last bevel operation as the starting point for
a new bevel. Click and drag to inset a bevel that matches the backdrop image, as
shown in Figure 9.16.
Figure 9.16 Bevel again to inset the selected polygon.


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