Sure,
you might want to use these techniques to build a Microsoft Zune. The choice is yours.
But no matter what you create, all of the procedures here can be used to build the model.
It??™s simple, effective, and efficient??”and that should always be your goal no matter what
you model. But hold on; you??™re not getting off that easy! There??™s a lot more to this project
than just what??™s here. You need to build a cord, then surface, light, and render this unit.
You??™ll find these projects in video form on the book??™s DVD, in the Chapter 9 folder.You??™ll
also see how to use the tools presented in this chapter to create the dial and controls. The
surface and rendering will be there, too, showing you how to place an image on the LCD
screen under the glass and add a realistic environment. Now, move on to the next chapter
to learn about character modeling!
Inside LightWave v9 404
C h a p t e r 1 0
Character
Modeling
Character modeling is an art form like no other. Unless you??™ve been living under a rock the
past few years, there??™s no way you could have missed the slew of movies fraught with animated
3D characters.
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