Prev | Current Page 529 | Next

Dan Ablan

"Inside LightWave v9"


Inside LightWave v9 406
Figure 10.1 A fun character
made with box modeling methods.
Chapter 10 Character Modeling 407
The idea behind subpatching is to repeatedly refine the control mesh until you achieve a
smooth surface, called the limit surface.And as you??™ve seen earlier in the book, LightWave
v9 offers a new type of subdivision, Catmull-Clark.You??™ll work primarily with subpatches
in this chapter for efficiency.
Organic modeling is very different from modeling a car or a building. In this project, you
will be asked to manipulate the object using your own ideas of what looks right to you, but
with a good bit of guidance. You??™ll begin with specific shapes, then use your talent to
freeform-model the details. The Numeric panel won??™t come into play that often, and you
will be asked to judge the placement of points and polygons by eye in some cases. That??™s
what makes organic modeling so much fun??”the freedom to explore and design as you go.
Modeler??™s interface layout will be the default setup. Figure 10.2 shows Modeler at startup.
Figure 10.2 LightWave v9 Modeler, set to a Quad view by default, ready for some character
making!
Exercise 10.


Pages:
517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541
dieta light zarządzanie nieruchomościami gry on line busy do niemiec Kapitalne mieszkania do wynajęcia Warszawa