The points not associated with any polygons would not have affected anything
in the final render. However, it??™s always better to work efficiently and remove
unwanted points, even if they??™re not posing a problem. There might be a situation
in your modeling process where you??™ll extend points or bevel, and if so, these
unwanted points could get in the way.
20. Right-click and drag to lasso the points in the top ball (Figure 10.10).
Figure 10.10 Lasso-select the points in the top ball.
Inside LightWave v9 412
Chapter 10 Character Modeling 413
21. With the points selected, press t and move the selection down toward the larger
ball. You can hold the Ctrl key as you move to constrain the movement in the updown
direction. Figure 10.11 shows the position change.
Figure 10.11 Move the selected points down closer to the bottom ball.
22. Turn off the Move tool by clicking it or pressing the spacebar. Then, deselect the
points by pressing / or by clicking a blank area within the menus.
23. Press the Tab key to activate subpatch mode. Figure 10.12 shows the two ball
objects, now blended together and smooth.
Figure 10.
Pages:
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546