9. This time, set the Inset and Shift for the Multishift tools to 30 mm to add a slight
bevel to the selection, similar to Figure 10.15. You can also apply Multishift manually
by clicking and dragging in the viewports; move your mouse up and down
to set the bevel??™s Shift value and move it left and right to set the Inset value. Be
careful, however, because a manual Multishift adjustment might disrupt the perfectly
symmetrical model; entering the numeric values will not.
Inside LightWave v9 416
Chapter 10 Character Modeling 417
Figure 10.15 Apply another Multishift operation to continue creating the flippers.
10. With the polygons still selected, turn off the Multishift tool and make sure Action
Center is set to Mouse in the Modes drop-down menu at the bottom of the interface.
Press y to activate the Rotate tool.
11. Place your mouse toward the inside of the flipper at the body, then click and drag
slightly to rotate the selected polygons downward, as shown in Figure 10.16.
Figure 10.16 Rotate the selected polygons downward before you use the Multishift tool again.
12. Multishift the selection one more time, as shown in Figure 10.
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