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Dan Ablan

"Inside LightWave v9"

17.
Figure 10.17 Multishift again to create additional geometry.
13. Press the spacebar to turn off the Multishift tool. Deselect all polygons (press /).
Save your work by pressing s.
14. Next, press the Ctrl+t to activate the Drag tool.
With the Drag tool, you can easily click and drag a point to shape the geometry.
And because your model is in subpatch mode, made up of simple polygons, you??™ll
be able to easily control its shape.
Note
15. Make the Perspective viewport full screen. You can do this by placing your mouse
in the view and pressing 0 on your numeric keypad. Or, click the small triangle
icon in the top right of the viewport.
16. Change the viewport style to Wireframe Shade, as shown in Figure 10.18. This
will help you see the points to drag.
You don??™t need to turn off one tool before you use another. Simply pressing the button
or keyboard shortcut for a new tool automatically deactivates whatever tool
you??™re using. However, because it??™s important that you??™re aware of your process, the
instructions here are explicit about deactivating tools and activating new ones.
Inside LightWave v9 418
Chapter 10 Character Modeling 419
Figure 10.


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