1. Turn Symmetry back on by pressing Shift+y.
2. Rotate around to the bottom of the model in the Perspective view, and select the
two polygons, centered on the right (positive) X-axis, as shown in Figure 10.30.
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Chapter 10 Character Modeling 427
Figure 10.30 With the Symmetry tool active, select the bottom two polygons to begin creating
the feet.
3. Press e to activate Extender Plus. Press it only one time.
4. Then, press t to activate the Move tool. Click and drag down, just a slight amount,
as shown in Figure 10.31.
Figure 10.31 Use Extender Plus to multiply the selection, and then use the Move tool to
bring the polygons down a bit from the body.
5. Now press e again for Extender Plus. This multiplies, or generates additional polygons,
from the selection.
6. Press Shift+h to activate the Size tool, and increase the selection size by 30% or so.
When the polygons start to expand into the penguin-body sphere, press t and pull
them away from the sphere, as in Figure 10.32.
Figure 10.32 Use the Move tool to pull the expanded feet downward, away from the
penguin??™s body.
7. Press s to save your work.
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