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Dan Ablan

"Inside LightWave v9"


1. Turn Symmetry back on by pressing Shift+y.
2. Rotate around to the bottom of the model in the Perspective view, and select the
two polygons, centered on the right (positive) X-axis, as shown in Figure 10.30.
Inside LightWave v9 426
Chapter 10 Character Modeling 427
Figure 10.30 With the Symmetry tool active, select the bottom two polygons to begin creating
the feet.
3. Press e to activate Extender Plus. Press it only one time.
4. Then, press t to activate the Move tool. Click and drag down, just a slight amount,
as shown in Figure 10.31.
Figure 10.31 Use Extender Plus to multiply the selection, and then use the Move tool to
bring the polygons down a bit from the body.
5. Now press e again for Extender Plus. This multiplies, or generates additional polygons,
from the selection.
6. Press Shift+h to activate the Size tool, and increase the selection size by 30% or so.
When the polygons start to expand into the penguin-body sphere, press t and pull
them away from the sphere, as in Figure 10.32.
Figure 10.32 Use the Move tool to pull the expanded feet downward, away from the
penguin??™s body.
7. Press s to save your work.


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