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Dan Ablan

"Inside LightWave v9"


Figure 10.44 Round out the eye socket using the Drag tool.
You should have the Numeric panel??™s Group Polygons option checked when using the
Multishift tool.
Inside LightWave v9 434
Chapter 10 Character Modeling 435
5. Now, repeat the previous two steps for the other side of the penguin??™s head.Make
the left eye socket a bit larger than the right, as shown in Figure 10.45, but round it
out the same way you did the right socket.When you??™ve finished, save your work.
Figure 10.45 Create the left eye socket with the Multishift and Drag tools, but make it larger
than the right eye socket.
Note
6. Save your model once the left eye socket is created, then go to a new layer, placing
the penguin on a background layer.
7. In the new layer, create a ball on the Z-axis to fit the eye socket. Figure 10.46 on
the next page shows the screen.
When selecting polygons, be careful that you don??™t accidentally grab polygons on the
back of the penguin??™s head.Always pay attention to your selections, and look at the Sel:
info at the bottom of the interface to see your selection amount. If you??™re trying to select
three polygons, and the Sel: indicator says ???6,??? you know you??™ve selected too many.


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