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Dan Ablan

"Inside LightWave v9"


Inside LightWave v9 440
Chapter 10 Character Modeling 441
21. Now use the Drag tool (Ctrl+t) to shape the beak, making it triangular in shape,
with more height and a flat bottom. Figure 10.55 shows the operation.
Figure 10.55 Use the Drag tool to shape the beak.
22. Save your work. From here, it??™s a matter of tweaking (there??™s that word again) the
shape and overall flow of the character. To increase the model??™s quality a little,
open the General Options panel (press o) and set the Subpatch Divisions option
to 5. Note that you will control this later in Layout for both display and rendering.
You might want to play with the shape of the eyelids, which also serve as eyebrows.
Bringing the center down, you??™ll create more of a mean-looking character. Bringing
them up and drooping the sides, you??™ll create a sweeter-looking character. But
what??™s really cool is to animate these with morphs. To do that, you first need to create
selection sets so that at any point, you can easily go back and make adjustments.
To further enhance your learning, this chapter is continuing through the use of
a QuickTime video, found on this book??™s DVD (3D_Garage_Videos\Chapter_
Videos\CH10_SelectionMorph.


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