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Dan Ablan

"Inside LightWave v9"

57 shows the changes.
Inside LightWave v9 442
Chapter 10 Character Modeling 443
Figure 10.57 Change the surface of the penguin??™s feet to a yellowish color.
27. Save your model!
28. Now, jump to one of the eye layers, change the surface name to
Penguin_Eye_White, and, as you might have guessed, set the color to white.
29. Then, carefully select the polygons that make up the front of the eye, as shown
in Figure 10.58. This is the reason you created the ball on the Z-axis, so that
the polygons face forward and allow you to apply multiple surfaces.
Figure 10.58 Select the polygons on the front of the eye that will make up the iris.
30. With the selected polygons on the front of the eye, press q again, change the surface
name to Penguin_Eye_Iris, and color it blue. Figure 10.59 shows the adjustment.
Figure 10.59 Set the selected polygons to a new surface name and color them blue.
31. Press the spacebar to deselect the polygons, then select just the inner ring of polygons
inside the blue area, as shown in Figure 10.60.
Figure 10.60 Select the polygons on the front inside of the eye to surface the pupil.
Inside LightWave v9 444
Chapter 10 Character Modeling 445
32.


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